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In the original Star Control, the Androsynth Blazer's rightmost captain would throw the switch to activate comet form, and hold it in place until the batteries ran dry. In SC2/UQM, the rightmost captain throws the switch only for a split second, then toggles it back to "off" position. Internally, this is because the game de-activates the special while the special is in use.
Created an attachment (id=177) [details] androsyn.c.patch Here's a bit of a "cheating" fix for this -- I shuffle the frame indices around so that the special "off" looks like "on" when comet form is active, and then put them back when it converts back to normal mode. Seems to do the trick, anyhow..
I don't know, I think how it is makes more sense now (imho of course). Because you don't have a choice about turning off the blazer, if the captain had to hold it down to keep it on then that means if he let go of the switch the blazer would turn off.
I agree with Paxtez, and this bug is quite irrelevant in any case so marking it as WONTFIX.